Cube Controller as a Sword

Discussions relating to ARToolworks ARToolKit plugin for the Unity 3D game authoring environment and runtime.
Posts: 1
Joined: Sat Jul 29, 2017 1:29 pm

Cube Controller as a Sword

Postby bobladrach » Sat Jul 29, 2017 2:04 pm

I've got a sword attached to a cube multi-marker and it's very cool. If you move the cube marker around, the sword follows it and rotates as it should. I then realized that the virtual camera view is just rotating around the sword model.

Is there a way to move the model around instead of the camera as I'd love to use this as a controller for a VR game.

This video looks really bad. The computer has no 3D graphics card and the screen recorder working at the same time as Unity really slowed things down. I tried it on a port to Android and it was amazing; tight tracking and no lag. Very cool.

Thanks in advance,


Posts: 1
Joined: Sat Dec 09, 2017 11:56 am

Re: Cube Controller as a Sword

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