I've got a sword attached to a cube multi-marker and it's very cool. If you move the cube marker around, the sword follows it and rotates as it should. I then realized that the virtual camera view is just rotating around the sword model.
Is there a way to move the model around instead of the camera as I'd love to use this as a controller for a VR game.
This video looks really bad. The computer has no 3D graphics card and the screen recorder working at the same time as Unity really slowed things down. I tried it on a port to Android and it was amazing; tight tracking and no lag. Very cool.
Thanks in advance,
Discussions relating to ARToolworks ARToolKit plugin for the Unity 3D game authoring environment and runtime.
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