I've created some Models with Autoesk Inventor and exported them into .obj Files. I tried to implement them into the ARSimpleNaticeCars Example Project.
The project builds finde, but the models aren't shown on the markers.
I try to give them some textures/colors (I tried use Blender and even the win10 3Dview Softare), the app simply crashes.
If I do the same using Inventor the app Loads but does't show any models on the markers.
Does someone have a converter to convert .ipt/.stl or whatever to a working format I can use to implement them into the example App?
Thanks in Advance
Community support forum for the ARToolKit v5.x for Android SDK.
2 posts • Page 1 of 1
It seems that Inventor/Seketchup etc. are using different formats for their color/texture code. glmRead needs a very specific format to detect textures and colors in the model. There are two solutions for this, first one is to edit the newmtl/usemtl lines in the .obj/.mtl file by hand(script). Or change the way glmReadObj2 detects the textures directly.
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